Articles
Niagara Grid 2D feels like a superpower! Drawing Locations To a Render Target in Unreal 5.1
Hello folks, my name is Chris Zukowski and I like to be called Zuko for short. I have been working in the game industry for 11 years as an environment artist turned technical artist and currently am a
Bringing Music to the Mix Universe at Game Sound Con 2022
I had the opportunity in October to attend Game Sound Con 2022 as a speaker for Mix Universe! The talk goes over how it all started and what I plan to do in the future. I highly recommend giving it a
Mix Universe: Playtest Update 3
Mix Universe is still trucking along! You can check out the Mix Universe website for more details on the game! \n \n \n https://www.youtube.com/watch?v=eDmxAWYPh4g \n \n \n \n \n What's new and what i
UE5 MetaSound Grain Delay and Procedural Study
In short, my goal for this was to try out some newer 5.1 quality of life improvements for MetaSound and the grain delay node.
Project Mix is now Mix Universe!
A musical sandbox like no other where you connect nodes together to make a truly spectacular audio visual experience.
UE5 - MetaSound Performance + Latency Tips
If you've started to dive into making systems for your game using MetaSounds, you may have found yourself with some minor hitches or latency when playing the sounds. These tips might help! Try togg
Project Mix Current Progress!
In short, Project Mix is a visual node-based music creation game that is currently in early alpha stages. The goal is to allow people who want to make music the ability to do so real-time while those
Project Mix Pre-Alpha Demo Video Using Quartz Instead of TimeSynth
https://www.youtube.com/watch?v=DgTvE5r_4qQ It has been quite awhile since I have done a formal write-up going over the details of project mix and what to do next. Right off the bat, we have some sor
UE4 How to make an actor that can Tick In the Editor
Solution #1 - Make an Editor Utility Widget and use the widget's tick function to drive functionality on blueprints in the world. This is probably the easiest of the 2 routes. The only downside is t
Implementing Undo in UE4 Editor Utility Widgets and Blueprints
This image shows an example of how to setup an undo-able function call in unreal 4's blueprints. This was reported as a bug and marked \"by design\" simply because you can do it 100% controllable and
Project Mix: Fireworks Test
https://www.youtube.com/watch?v=8arBaF6xl5Q \n 150 Nodes all playing respectively to their connection timings. \n \n \n So, I had an idea. I wanted to make fireworks as a way to celebrate the 4th of ju
Watch what you eat! 15 min a day 018-032
https://youtu.be/XD8VQZNEby0 \n \n \n Ok, this is the format! I am done with the daily edits of the videos for now. Timelapses it is simply because it takes too damn long to edit stuff. Maybe if I'll g
Dark Lightning!
https://www.youtube.com/watch?v=egX5lB_cXhQ \n \n \n \n https://youtu.be/W1c9Ny6eTGQ \n \n \n This is the second piece I've finished on day 017 in my 15 minutes a day journey. If you have no idea what
First \"15ADay\" Finished Piece
https://www.youtube.com/watch?v=1XaqeSkMmv4 \n Timelapse of the whole thing. \n \n \n This is the first finished piece for the 15 minutes a day series. If you have no idea what that is please check out
15 Minutes a Day
Drawing picture from day 007 \n \n \n I am now 2 weeks into something I like to call \"15 Minutes a Day\". As a technical artist I find that I constantly have to remind myself to sit down and draw. This
Manipulator Tools Plugin is ALMOST ready for first release!
Things have been wrapping up quite nicely as I finish up a ton of cleanup and usability features for the Manipulator Tools Plugin. Here is a bit of a taste of what it looks like to manipulate Vectors,
Drew this on the plane to GDC a month or so ago.
This was a fun one! I drew it on a flight to GDC. However, I will note that Sakura Paint Pens ARE NOT air safe. This was almost destroyed by white paint pen ink spilling all over my test page. (Thankf
zPipemaker Advanced 50% off and the future!
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Unreal 4 Quick Tip - Shift Dragging Comments.
How the crap did I not know this? You can move comments 2 different ways. Group or non-grouped movement. \n \n \n \n Shift+Drag changes it for you on the fly! \n \n \n \n This.. this.. dammit. Y
Using Unreal 4.22's Baked Spectral Analysis
\n Hi, welcome to the first post on my website. This is pretty rad woop! \n Fir